Improve Vocabulary by Using Media Animated the Folklore of Malin Kundang
DOI:
https://doi.org/10.24256/ideas.v10i2.3407Keywords:
Animation media, Folklore, Malin KundangAbstract
In addition to local expertise that we must conserve, such as folklore, the rapid growth of technology in the field of education makes learning easier through tools like audio-visual animation media. Malin Kundang is just one example of the many varieties of folklore that exist. The goals of this research are threefold: (1) to determine whether or not students can benefit from learning about Malin Kundang folklore; (2) to use Malin Kundang folklore as a means to expand vocabulary; and (3) to determine whether or not using Malin Kundang folklore can be used to improve learning outcomes. In this work, we employ quantitative techniques. In order to describe events, establish links, or test hypotheses, quantitative research relies on the collection and analysis of numerical data. A student survey is one example of such a device. The researcher employed SPPS to perform the necessary calculations. Students' comprehension of the English language is significantly improved when they are exposed to animated media based on malin kundang folklore, according to a review of the available research.
References
Ahmad, A., Hajar, S., & Almu, F. F. (2018). Peningkatan Keterampilan Menyimak Cerita Anak Melalui Media Animasi Audio Visual Siswa Kelas VI SD. Jurnal Ilmiah Profesi Pendidikan, 3(1). https://doi.org/10.29303/jipp.v3i1.44
Amelia, D. (2021). Upaya Peningkatan Kosakata Bahasa Inggris Melalui Storytelling Slide and Sound. Journal of Social Sciences and Technology for Community Service (JSSTCS), 2(1), 22. https://doi.org/10.33365/jsstcs.v2i1.948
Arieska, P. K., & Herdiani, N. (2018). Pemilihan Teknik Sampling Berdasarkan Perhitungan Efisiensi Relatif. Jurnal Statistika, 6(2), 166–171.
Dewi, S. K., & Sudaryanto, A. (2020). Validitas dan Reliabilitas Kuesioner Pengetahuan , Sikap dan Perilaku Pencegahan Demam Berdarah. Seminar Nasional Keperawatan Universitas Muhammadiyah Surakarta (SEMNASKEP) 2020, 73–79.
Fitriyani, E., & Nulanda, P. Z. (2017). Efektivitas Media Flash Cards dalam Meningkatkan Kosakata Bahasa Inggris. Psympathic : Jurnal Ilmiah Psikologi, 4(2), 167–182. https://doi.org/10.15575/psy.v4i2.1744
Ghozali, & Imam. (2016). Aplikasi Analisis Multivariete Dengan Program IBM SPSS 23. Badan Penerbit Universitas Diponegoro.
Hidayati, N. N. (2017). Meningkatkan Kosakata Bahasa Inggris Anak Usia Dini dengan Kartu Bergambar. Al-Hikmah : Indonesian Journal of Early Childhood Islamic Education, 1(1), 67–86. https://doi.org/10.35896/ijecie.v1i1.6
Holidazia, R., & Rodliyah, R. S. (2020). Strategi Siswa dalam Pembelajaran Kosa Kata Bahasa Inggris. Jurnal Penelitian Pendidikan, 20(1), 111–120. https://doi.org/10.17509/jpp.v20i1.24562
Ilhami, B. S., Fitri, B. F. H., & Ramdhani, S. (2019). Permainan Kuda Bisik Untuk Meningkatkan Kemampuan Pembendaharaan Kosakata Anak Usia 5-6 Tahun. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 10(2), 101–108. https://doi.org/10.17509/cd.v10i2.19866
Janna, N. M., & Herianto. (2021). Artikel Statistik yang Benar. Jurnal Darul Dakwah Wal-Irsyad (DDI), 18210047, 1–12.
Kim, G., Lee, T.-H., Wetzel, P., Geers, C., Robinson, M. A., Myers, T. G., Owens, J. W., Wehr, N. B., Eckhaus, M. W., Gros, G., Wynshaw-Boris, A., & Levine, R. L. (2004). Carbonic Anhydrase III Is Not Required in the Mouse for Normal Growth, Development, and Life Span. Molecular and Cellular Biology, 24(22), 9942–9947. https://doi.org/10.1128/mcb.24.22.9942-9947.2004
Marlianingsih, N. (2016). Pengenalan Kosa Kata Bahasa Inggris Melalui Media Audio Visual (Animasi) Pada Paud. Faktor Jurnal Ilmiah Kependidikan, 3(2), 133–140.
Novikasari, I. (2017). Uji Validitas Instrumen. Seminar Nasional Riset Inovatif 2017, 1(1), 530–535. https://eproceeding.undiksha.ac.id/index.php/senari/article/download/1075/799
Qoyyimah, A. D., & Adi, E. P. (2017). Aplikasi Permainan Berbasis Android dalam Meningkatkan Kemampuan Kosakata Anak Tunarungu. Jurnal ORTOPEDAGOGIA, 3(2), 81–86. https://doi.org/10.17977/um031v3i22017p081
Rindawati, T., Thamrin, L., & Lusi, L. (2022). Penggunaan Media Audio Visual Film Kartun Dalam Pembelajaran Kosakata Bahasa Mandarin Pada Siswa Sd Lkia. , 9(1), . Jurnal Tunas Bangsa, 9(1), 1–10.
Ronidin, R. (2011). MALIN KUNDANG, IBUNYA DURHAKA: Suatu Pendekatan Genetik. Lingua Didaktika: Jurnal Bahasa Dan Pembelajaran Bahasa, 4(2), 114. https://doi.org/10.24036/ld.v4i2.1262
Shofiyyah, N. A., Nursobah, A., & Tarsono, T. (2020). Penggunaan Media Animasi Pada Pembelajaran Pai Untuk Meningkatkan Motivasi Belajar Tunagrahita. Psychosophia: Journal of Psychology, Religion, and Humanity, 1(2), 120–135. https://doi.org/10.32923/psc.v1i2.1157
Sodiq, F., Maharani, W., Nisa, I. M., Satria, E. R. P. B., & Faizah, R. (2020). Uji Validitas dan Reliabilitas University Stress Scale. Urecol, 136–140.
Suardi, I. P., Ramadhan, S., & Asri, Y. (2019). Pemerolehan Bahasa Pertama pada Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 3(1), 265. https://doi.org/10.31004/obsesi.v3i1.160
Sugiyono. (2005). Memahami Penelitian Kualitatif. CV. Alfabeta. https://adoc.pub/48-sugiyono-memahami-penelitian-kualitatif-bandung-alfabeta-.html
Sukiyasa, K., & Sukoco, S. (2013). Pengaruh media animasi terhadap hasil belajar dan motivasi belajar siswa materi sistem kelistrikan otomotif. Jurnal Pendidikan Vokasi, 3(1), 126–137. https://doi.org/10.21831/jpv.v3i1.1588
Sumayana, Y. (2017). Pembelajaran Sastra Di Sekolah Dasar Berbasis Kearifan Lokal (Cerita Rakyat). Mimbar Sekolah Dasar, 4(1), 21–28. https://doi.org/10.23819/mimbar-sd.v4i1.5050
Suryadi, S., Hufad, A., Leksono, S. M., Sultan, U., & Tirtayasa, A. (2022). The Use of Banten Folklore and Vocabulary Mastery on The Students’ Narrative Text Writing Skill Corresponding Email Article’s History. Ethical Lingua, 9(1), 2022. https://doi.org/10.30605/25409190.381
Syamsuryadin, S., & Wahyuniati, C. F. S. (2017). Tingkat Pengetahuan Pelatih Bola Voli Tentang Program Latihan Mental Di Kabupaten Sleman Yogyakarta. Jorpres (Jurnal Olahraga Prestasi), 13(1), 53–59. https://doi.org/10.21831/jorpres.v13i1.12884
Uloli, R. (2021). Peningkatan Kemampuan Berbicara Anak Usia 3-4 tahun Menggunakan Pendekatan Think, Pair, and Share. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(2), 1688–1695. https://doi.org/10.31004/obsesi.v5i2.997
Downloads
Published
Issue
Section
Citation Check
License
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under an Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See the Effect of Open Access)