Developing a Web-Based Mobile Game to Enhance Students’ Motivation in learning English Vocabulary

Authors

  • Nurpita English Language Education, State Islamic Institute of Palopo, South Sulawesi, Indonesia
  • Edhy Rustan English Language Education, State Islamic Institute of Palopo, South Sulawesi, Indonesia
  • Masruddin English Language Education, State Islamic Institute of Palopo, South Sulawesi, Indonesia
  • Wisran English Language Education, State Islamic Institute of Palopo, South Sulawesi, Indonesia

DOI:

https://doi.org/10.24256/ideas.v13i1.5541

Keywords:

Mobile game, web-based wordwall, motivation, vocabulary

Abstract

This study investigated the effectiveness of web-based mobile games in enhancing students' motivation and vocabulary acquisition in English language learning. The research was conducted with seventh-grade students at SMPN 7 Palopo. This study aimed to investigate the effectiveness of web-based mobile games in enhancing students' motivation and vocabulary acquisition in English language learning. A research and development (R&D) approach using the ASSURE model was employed. The study found that traditional teaching methods often resulted in disengagement and hindered vocabulary learning. To address this issue, a web-based mobile game platform, Wordwall, was implemented. The findings revealed that students preferred more interactive learning methods and that Wordwall significantly improved their motivation and vocabulary mastery. The study concludes that developing web-based mobile games can be a successful strategy for enhancing English language learning.

 

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Published

2025-03-15

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