Gamified Digital Learning with Wordwall: An Experimental Study on Grammar Achievement

Authors

  • Yuliana Dewi Sulianto English Education Department, Faculty of Teaching, Universitas PGRI Adi Buana Surabaya, Indonesia
  • Eliasanti Agustina English Education Department, Faculty of Teaching, Universitas PGRI Adi Buana Surabaya, Indonesia
  • Endang Mastuti Rahayu English Education Department, Faculty of Teaching, Universitas PGRI Adi Buana Surabaya, Indonesia

DOI:

https://doi.org/10.24256/ideas.v13i2.6453

Keywords:

Wordwall Aplication, Grammar achievement, Digital Gamification

Abstract

This study examines the effect of using the Wordwall application as Digital Gamification Media on the grammar achievement of tenth-grade students. Many students struggle with constructing correct sentences due to monotonous learning methods that fail to motivate them. To address this issue, the study employed Wordwall, an interactive digital game-based learning technology designed to enhance the engagement and effectiveness of grammar instruction. The study employed a quantitative research approach with a proper experimental design, including a pre-test and post-test. The population of this study consisted of all 10th-grade students at SMAN 1 Wringinanom, totaling 418 individuals across 11 classrooms, including a special class of 38 pupils. The study included 38 students from class X-1 as the experimental group and 38 students from class X-2 as the control group. The researcher employed cluster random sampling to select the sample. Data collection was conducted through pre-tests and post-tests. The results showed a significant effect in the experimental group's grammar performance, with the mean score increasing from 67.16 to 82.42, while the control group's score rose from 63.68 to 70.47. Statistical analysis confirmed data normality and a significant difference in post-test scores (p < 0.05), indicating that the use of Wordwall positively impacted students’ grammar achievement. Based on the analysis, the null hypothesis (H0) was rejected, indicating a significant difference between the experimental and control groups. Consequently, the alternative hypothesis (Ha) was accepted, confirming that the treatment or intervention applied in the study had a measurable impact on student outcomes. This means that the use of the Wordwall application affected grammar achievement.

References

Agustina, Eliasanti 2024. “Peranan Game Untuk Pengajaran Kosakata Bahasa Inggris: Sebuah Penguatan Literasi Bagi Guru Sekolah Dasar Eliasanti.” 4(1):32–37.

Darma, Heni Okta, Merry Prima Dewi, Loli Safitri, and Widya Safitri. 2023. “The Effect of Word Wall Media on Students’ Vocabulary Mastery at the 7th Grade Of SMPN 3 Kec.” Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya Dan Ssial Humaniora 1(2):124–36.

Dwipa, Bayu Bima. 2021. “Efl Teachers’ Perception toward the Implementation of Integrated Grammar Teaching amidst the Global Pandemic.” RETAIN (Research on English Language Teaching in Indonesia) 09(02):56–65.

Fatimah, Siti. 2020. “Students’ Vocabulary Mastery through Word Wall at SMPN 44 Surabaya.” JournEEL (Journal of English Education and Literature) 2(2):22–33. doi: 10.51836/journeel.v2i2.166.

Furwana, D., Muin, F. R., Zainuddin, A. A., & Mulyani, A. G. (2024). Unlocking the Potential: Exploring the Impact of Online Assessment in English Language Teaching. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 12(1), 653-662.

Hakim, Nisa Halisa, Hesthi Herusatoto, Sri Endah, and Setia Rini. 2023. “Wordwall Website Media … 1.” 19(1):1–11.

Haryudin, A., and N. O. Argawati. 2018. “Lesson Study to Improve Student English Grammar Mastery Using Jigsaw Technique to the Third Semester Students of IKIP Siliwangi.” Indonesian EFL Journal.

Hasram, Syafiqah, M. Khalid M. Nasir, Maslawati Mohamad, Md Yusoff Daud, Mohd Jasmy Abd Rahman, and Wan Muna Ruzanna Wan Mohammad. 2021. “The Effects of Wordwall Online Games (Wow) on English Language Vocabulary Learning among Year 5 Pupils.” Theory and Practice in Language Studies 11(9):1059–66. doi: 10.17507/tpls.1109.11.

Hasriani, Andi, and Masruddin. 2020. “Improving Grammar Mastery by Using Scramble Method of the Eleventh-Grade Students at Senior High School Number 2 Palopo.” FOSTER: Journal of English Language Teaching 1(1):9–14. doi: 10.24256/foster-jelt.v1i1.3.

Masruddin, M., & Nasriandi, N. (2022). Lexical and Syntactical Errors Performed by Junior High School Student in Writing Descriptive Text. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 10(1), 1094-1100.

Maryana, Maryana. 2024. “The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education.” International Journal of Business, Law, and Education 5(2):1697–1608. doi: 10.56442/ijble.v5i2.682.

Mastuti Rahayu, Endang, and Wahju Bandjarjani. 2022. “Blended Learning Model in TEFL Workshop to Students of English Language Education Department: A Case Study.” KnE Social Sciences 2022:57–67. doi: 10.18502/kss.v7i7.10650.

Matiso, Nomasomi Hilda. 2023. “A Comprehensive Approach to Eliminate English Second Language Learners’ Grammatical Difficulties.” International Journal of Learning, Teaching and Educational Research 22(10):306–23. doi: 10.26803/ijlter.22.10.17.

Mishra, Prabhaker. 2019. “Descriptive Statistics and Normality Tests for Statistical Data.” Annals of Cardiac Anaesthesia 22(1):67–72. doi: 10.4103/aca.ACA_157_18.

Munuyandi, Thulasirani A/P, Salina Husain, Mohd Azidan Abdul Jabar, and Zuraini Jusoh. 2021. “Effectiveness Of Quizizz in Interactive Teaching and Learning Malay Grammar.” Asian Journal of University Education 17(3):109–18. doi: 10.24191/ajue.v17i3.14516.

Ninawati, M. 2021. “Efektivitas Penerapan Aplikasi Linktree Dan Wordwall Terhadap Motivasi Intrinsik Siswa Kelas V Sekolah Dasar.” Jurnal Pemikiran Dan Pengembangan Sekolah “

Prasetyaningrum, Ari, Maman Asrobi, St Ayu Surayya, and Siti Maysuroh. 2023. “Grammar Learning Strategies Applied by English Foreign Language Students.” Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP 10(1):26. doi: 10.33394/jo- elt.v10i1.7168.

Rohmatin. 2023. “Penggunaan Game Edukasi Berbasis Wordwall Untuk Meningkatkan Kemampuan Vocabulary Siswa Dalam Pembelajaran Bahasa Inggris.” EDUTECH: Jurnal Inovasi Pendidikan Berbantuan Teknologi 3(1):79–88. doi: 10.51878/edutech.v3i1.2039.

Sipayung, Rohdearni Wati. 2018. “The Effect of Word Wall Strategy on Students’ Vocabulary Achievement at SMP Negeri 5 Pematangsiantar in the Academic Year 2018/2019.” Budapest International Research and Critics Institute (BIRCI- Journal) : Humanities and Social Sciences 1(3):251–63. doi: 10.33258/birci.v1i3.48.

Downloads

Published

2025-08-02

Citation Check