The Impact of Augmented Reality (AR) Applications in English Language Learning for Children with Autism: A Systematic Literature Review

Authors

  • Lenny Solo Department of Applied Linguistics, Pascasarjana Universitas Negeri Jakarta, Indonesia
  • Ifan Iskandar Department of Applied Linguistics, Pascasarjana Universitas Negeri Jakarta, Indonesia
  • Ratna Dewanti Department of Applied Linguistics, Pascasarjana Universitas Negeri Jakarta, Indonesia

DOI:

https://doi.org/10.24256/ideas.v13i2.7918

Keywords:

Augmented reality, English Learning, Autism Spectrum Disordes, Technology Esucation, English Language.

Abstract

This study aims to explore the use of Augmented Reality (AR) in English language learning for children with autism spectrum disorder (ASD) through a systematic literature review. The main objective of this research is to assess how AR can enhance the English language skills of children with ASD, evaluate its effectiveness in increasing student motivation and engagement in learning, and identify the challenges encountered in its implementation. The population studied consists of research that discusses the use of AR in educational contexts for children with ASD, while the research sample includes articles published within the last five years that are relevant to this topic. The methodology employed is a systematic literature review, with data collected through a search of relevant articles from various academic databases, including Google Scholar, PubMed, ScienceDirect, and JSTOR. The collected data were then analyzed using a thematic analysis approach to identify emerging patterns related to the use of AR in English language learning, its benefits, the challenges encountered, and its impact on language skills and social interaction in children with ASD. The findings reveal that AR applications have significant potential to improve the English language skills of children with ASD, particularly in speaking, listening, and vocabulary. Furthermore, AR is also effective in increasing student motivation and engagement by providing an enjoyable and interactive learning experience. However, the challenges identified include hardware limitations, children's difficulty in adapting to new technologies, and the need for teacher training to maximize the effectiveness of AR use. Therefore, the successful implementation of AR in education for children with ASD heavily depends on infrastructure readiness and appropriate training.

References

Asri, A. N., & Rochmawati, D. (2017). Innovative teaching of English idiomatic expressions for EFL learners. Journal of English Teaching Adi Buana, 02(01), 47–58.

Berenguer, C., Baixauli, I., Gómez, S., Andrés, M. D. E. P., & De Stasio, S. (2020). Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. International Journal of Environmental Research and Public Health, 17(17), 6143. https://doi.org/10.3390/ijerph17176143

Burgers, C., Konijn, E. A., & Steen, G. J. (2016). Figurative framing: Shaping public discourse through metaphor, hyperbole, and irony. Communication Theory, 26(4), 410–430. https://doi.org/10.1111/comt.12096

Carneiro, T., Carvalho, A., Frota, S., & G. Filipe, M. (2024). Serious Games for Developing Social Skills in Children and Adolescents with Autism Spectrum Disorder: A systemic Review. Healthcare.

Clark, B. (2021). Pragmatics: The basics. In Pragmatics: The Basics. https://doi.org/10.4324/9781003197263

Dancygier, B., & Sweetser, E. (2014). Figurative language. Cambridge Textbook in Linguistics.

Department of Educational Sciences, King Juan Carlos University, Madrid, Spain, & López-Díaz, J. M. (2024). Analysis of the Impact of ICT through Apps on Students with Autism Spectrum Disorder: A Systematic Review of the Literature. International Journal of Information and Education Technology, 14(6), 785–790. https://doi.org/10.18178/ijiet.2024.14.6.2103

Douglah, A. B. M. S. U., Rasheduzzaman, M., Arnob, F. A., Sarker, F., Roy, N., Ullah, Md. A., & Mamun, K. A. (2023). Application of Augmented Reality Interventios for Children with Autism Spectrum Disorder (ASD): A Systematic Review.

El Shemy, I. (2022). Language Learning with Mobile Augmented Reality and Artificial Intelligence for Children with Autism Spectrum Disorder. Interaction Design and Children, 658–661. https://doi.org/10.1145/3501712.3538827

Febriyanti, R. H., & Sundari, H. (2024). Pelatihan Pemanfaatan Media Instruksional Berbasis Augmented Reality pada Pembelajaran Bahasa Inggris untuk Para Guru Sekolah Luar Biasa. Jurnal PkM (Pengabdian kepada Masyarakat), 7(3), 356. https://doi.org/10.30998/jurnalpkm.v7i3.22371

Forgács, B. (2022). The pragmatic functions of metaphorical language. In Language, Cognition, and Mind (Vol. 11). https://doi.org/10.1007/978-3-030-66175-5_4

Fransyaigu, R., Ayudia, I., Arpilia, R., Mulyahati, B., & Kiswanto, A. (2024). Inovasi Media Augmented Reality Dalam Mengoptimalkan Pendidikan Inklusi Di Sekolah Dasar.

Fuentes, C., Gómez, S., De Stasio, S., & Berenguer, C. (2025). Augmented Reality and Learning-Cognitive Outcomes in Autism Spectrum Disorder: A Systematic Review. Children, 12(4), 493. https://doi.org/10.3390/children12040493

Giora, R., & Filik, R. (2018). Introduction: Defaultness, affect, and figurative language. Metaphor and Symbol, 33(3). https://doi.org/10.1080/10926488.2018.1481260

Hussain, R. (2014). Metaphors and similes in literature. International Journal of Humanities and Social Science Invention ISSN (Online, 3(9), 2319–7722.

Jogezai, F. (2020). Film theory and its application. International Islamic University, Islamabad, November. https://doi.org/10.7312/colm16973

Khoirunnisa, A. N., Munir, M., Shahbodin, F., Dewi, L., Santoso, Y. B., & Susanti, L. (2025). The Effect of Augmented Reality in Enhancing Basic Communication Skills in Children with Autism Spectrum Disorder. European Journal of Educational Research, 14(2), 615–626. https://doi.org/10.12973/eu-jer.14.2.615

Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2024). Augmented RREality and Gamification in Education: A Systtematic Literature Review of Research, Applications, and Empirical Studies. Inovasi Kurikulum.

Lian, X., & Sunar, M. S. (2021). Mobile Augmented Reality Technologies for Autism Spectrum Disorder Intervensions: A Systematic Literature Review.

Mackey, A., & Gass, S. M. (2022). Second language research methodology and design third edition (Third ed). Routledge. https://doi.org/DOI:%252010.4324/9781003188414

Mahayuddin, Z. R., & Mamat, N. (2019). Implementing Augmented Reality (AR) on Phonics-based Literacy among Children with Autism. International Journal on Advanced Science, Engineering and Information Technology, 9(6), 2176–2181. https://doi.org/10.18517/ijaseit.9.6.6833

Majid, S. N. A., & Salam, A. R. (2021). A Systematic Review of Augmented Reality Applications in Language Learning. International Journal of Emerging Technologies in Learning (iJET), 16(10), 18. https://doi.org/10.3991/ijet.v16i10.17273

Mar’atullatifah, Y., & Ratnasari, N. (2023). Penerapan Media Pembelajaran Untuk Anak Penderita Autisme Menggunakan Teknologi Augmented Reality. Jurnal Informasi dan Teknologi, 39–52. https://doi.org/10.60083/jidt.v5i4.413

Melion, W. S., & Ramakers, B. (2016). Personification: An introduction. In Personification. https://doi.org/10.1163/9789004310438_002

Mukti, B. R., Novan, D., & Nugraha, S. (2022). Figurative language analysis in “Sing 2” movie by Garth Jennings: A semantics study. Ethical Lingua, 9(2), 2022. https://doi.org/10.30605/25409190.485

Padillah, E. N., Firmawan, H., & Purwaningsih, E. (2016). Simile, Hyperbole, Personification and Metaphor used in Gayle Forman’s If I Stay. Jurnal Ilmiah Sastra, 4(1).

Paul, R., & Fahim, D. (2014). Assessing Communication in Autism Spectrum Disorders. In F. R. Volkmar, R. Paul, S. J. Rogers, & K. A. Pelphrey, Handbook of Autism and Pervasive Developmental Disorders, Fourth Edition (1st ed.). Wiley. https://doi.org/10.1002/9781118911389.hautc27

Putra, G. A. B. S., Sudana, G. P., & Maharani, S. A. I. (2016). The figurative language in “Twilight” movie script. Jurnal Humanis, 16(3), 100–108.

Quintero, J., Baldiris, S., Rubira, R., Cerón, J., & Velez, G. (2019). Augmented Reality in Educational Inclusion. A Systematic Review on the Last Decade. Frontiers in Psychology, 10, 1835. https://doi.org/10.3389/fpsyg.2019.01835

Santoso, E. S., Subawa, I. G. B., & Pascima, I. B. N. (2024). PENGEMBANGAN AUGMENTED REALITY PENGENALAN PERLENGKAPAN SEKOLAH DALAM PENERAPAN FLAHSCARD DENGAN METODE PECS (PICTURE EXCHANGE COMMUNICATION SYSTEM) UNTUK ANAK AUTISME DI YAYASAN BALI PERMATA HATI. 13.

Susanto, E. S., Hamdani, F., Nuryansah, F., & Oper, N. (2022). PENGEMBANGAN APLIKASI SMART-BOOK SEBAGAI MEDIA PEMBELAJARAN BAHASA INGGRIS ANAK BERBASIS AUGMENTED REALITY. 5.

Tang, T. Y., Xu, J., & Winoto, P. (2019). An Augmented Reality-Based Word-Learning Mobile Application for Children with Autism to Support Learning Anywhere and Anytime: Object Recognition based on Deep Learning. Spinger Nature Switzerland, 182–192.

Tarsidi, I., Rochyadi, E., Susetyo, B., Sunardi, S., Meggy, H., Nurkholifah, D. R., Febrianti, A. Z., Hapsari, E., & Fajrin, N. C. (2024). Augmented reality-based training to enhance teachers’ knowledge of reproductive health for special needs students. Inovasi Kurikulum, 21(4), 2089–2100. https://doi.org/10.17509/jik.v21i4.75430

Toma, M.-V., Turcu, C. E., Turcu, C. O., Vlad, S., Tiliute, D. E., & Pascu, P. (2024). Extended Reality–Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review. JMIR Serious Games, 12, e49906. https://doi.org/10.2196/49906

Yule, G. (2020). The Study of Language 7th edition (7th ed). Cambridge University Press.

Zaimar, O. K. S. (2002). Majas dan pembentukannya. Makara, Sosial Humaniora, 6(2), 45–57.

Downloads

Published

2026-02-02

Citation Check