Enhancing Writing Skill with Gamified Learning: Developing Sentence and Vocabulary for Fifth Grade Students at Sri Aman Suksa School

Authors

  • Keyti Endhita English Education Department, Faculty of Teacher Training and Education, Universitas Muhammadiyah Sumatera Utara, Indonesia
  • Henny Mardiah English Education Department, Faculty of Teacher Training and Education, Universitas Muhammadiyah Sumatera Utara, Indonesia

DOI:

https://doi.org/10.24256/ideas.v13i2.7925

Keywords:

Gamified Learning, Writing Skills, Sentence and Vocabulary.

Abstract

This study is aimed at examining the effectiveness of gamified learning for enhancing English writing skills, particularly focusing on sentence construction and vocabulary enrichment for fifth-grade students at Sri Aman Suksa School, Thailand. The research utilized a quantitative methodology incorporating a pre-test and post-test framework. There were 25 students engaged in the research, undertaking a writing pre-test prior to the intervention and a post-test subsequent to the implementation of gamified learning activities. To address the ab normal distribution in the post-test data, the Wilcoxon Signed Rank Test was utilised to assess the significant difference between pre-test and post-test outcomes. The results indicated that students' preliminary writing proficiency was average, characterised by recurrent grammatical inaccuracies and restricted vocabulary utilisation. Following the implementation of gamified learning activities, their post-test performance improved by 19 points on average (from 53.44 to 72.44), a statistically significant enhancement (p = 0.000). The effect size analysis revealed a Cohen’s d value of 1.15, indicating a substantial and significant effect. The finding indicate that gamified learning fostered an engaging and motivating atmosphere, allowing students to formulate more precise sentences and effectively broaden their vocabulary. In conclusion, gamified learning is an effective educational approach for enhancing writing skills in primary-level English as a Foreign Language (EFL) setting. It underscores the potential of gamified methodologies to integrate motivation with quantifiable academic advancement. Furthermore, it provides significant implications for English language instruction at the primary education level.

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Published

2025-09-03

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