Japanese Character Education Through Anime as Across Culture in Makassar City, Indonesia
DOI:
https://doi.org/10.24256/ideas.v12i2.6036Keywords:
Anime, Japan, character, MakassarAbstract
The virtue of anime is the inclusion of culture through character education that Japan wants to convey. The character education in question is the positive values conveyed such as kinship, hard work, and dreams. Anime Hotaru no haka is an anime that conveys the meaning of being full of kinship and hard work. Meanwhile, the kaze tachinu anime is an anime that conveys the meaning of always trying hard to achieve your goals. We conducted research on the effectiveness of Japanese character education as across culture for adolescents who are undergoing rehabilitation at the Baddoka Rehabilitation Center, the National Narcotics Agency, Makassar, South Sulawesi. The method used is a quantitative approach method in answering research questions. The quantitative approach used was a pre-experimental study using 1 group pretest - posttest design. The population used is adolescents who are undergoing rehabilitation, totaling 11 people, and carried out for 4 weeks. After conducting research, Japanese character education as across culture had influence on self-esteem and resilience of adolescent. Before the intervention, low self-esteem was 8 and high self-esteem was 7, but after the intervention low self-esteem decreased to 1 and high self-esteem became 14. Low resilience was 8 and high resilience 7 became low resilience 2 and high resilience 13.
References
Abdullah, S. M. (2019). Social cognitive theory: A Bandura thought review published in 1982-2012. Psikodimensia: Kajian Ilmiah Psikologi, 18(1), 85-100.
Ar, N. A. E., Syam, A. T., Madehang, M., Masruddin, M., & Husnaini, H. (2024). Increasing Students' Reading Skills Using Reading Box in Junior High School. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 12(2), 1249-1260.
Akimoto, D. (2014). Peace education through the animated film “Grave of the Fireflies” Physical, psychological, and structural violence of war. Ritsumeikan Journal of Asia Pacific Studies, 33, 33-43.
Bahri, M. A. S., & Rochmah, H. M. (2020). Diplomasi Budaya Anime Sebagai Soft- Power Jepang Guna Membangun Citra Positif Negara. Global and Policy Journal of International Relations, 8(03), 107–118. https://doi.org/10.33005/jgp.v8i03.2253
Hidayati, N. L. (2014). Hubungan Antara Dukungan Sosial dengan Resiliensi pada Remaja di Panti Asuhan Keluarga Yatim Muhammadiyah Surakarta.
Universitas Muhammadiyah Surakarta, 139.
Husnaini, H. (2022). Development of Self Esteem-Oriented Micro Teaching Materials for IAIN Palopo English Education Students. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 10(1), 538-560.
Ismayanti, D., Said, Y. R., Usman, N., & Nur, M. I. (2024). The Students Ability in Translating Newspaper Headlines into English A Case Study. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 12(1), 108-131.
Lufi Wahidati, M. K. (2018). Pengaruh Konsumsi Anime Dan Manga Terhadap Pembelajaran Budaya Dan Bahasa Jepang . Izumi, 1-10.
Mulyadi, B. (2014). Model Pendidikan Karakter Dalam Masyarakat Jepang. Izumi, 3(1), 69. https://doi.org/10.14710/izumi.3.1.69-80
Masruddin, Hartina, S., Arifin, M. A., & Langaji, A. (2024). Flipped learning: facilitating student engagement through repeated instruction and direct feedback. Cogent Education, 11(1), 2412500.
Masruddin, M., Amir, F., Langaji, A., & Rusdiansyah, R. (2023). Conceptualizing linguistic politeness in light of age. International Journal of Society, Culture & Language, 11(3), 41-55.
Masruddin, M., & Abduh, N. K. (2024, May). Indonesian Language Learning for Foreign Speakers Based on Luwu Culture: A Needs Analysis Study. In 4th International Conference on Linguistics and Culture (ICLC-4 2023) (pp. 75-80). Atlantis Press.
Heny Antono, S. I. (Vol. 8, No. 1, Juni 2022, ). Dampak Positif Otaku Anime Terhadap sPerilaku Mahasis. Jurnal Konseling Gusjigang, 12-23. https://doi.org/10.24176/jkg.v8i1.8019
Pratama, A. D., & Puspitasari, A. (2020). Diplomasi Budaya Anime Sebagai Upaya Penguatan Soft Power Jepang Periode 2014-2018. BALCONY: Budi Luhur Journal of Contemporary Diplomacy, 4(1), 12–14.
Safa, F. (2021). Implementation Of Soft Power Diplomacy In Japan Through Culture And Education (Penerapan Soft Power Diplomacy Negara Jepang Melalui Kebudayaan Dan Pendidikan). October.
Winduwati, S., & Wahyutristama, B. N. (2022). Analisis Semiotika Pesan Moral dalam Anime Demon Slayer: Mugen Train. Koneksi, 6(2), 287–294. https://doi.org/10.24912/kn.v6i2.15674
Yahya, A., Husnaini, H., & Putri, N. I. W. (2024). Developing Common Expressions Book in Indonesian Traditional Market in Three Languages (English-Indonesian-Mandarin). Language Circle: Journal of Language and Literature, 18(2), 288-295.
Downloads
Published
Issue
Section
Citation Check
License
Copyright (c) 2024 nurfitri, Framita Rahman
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under an Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See the Effect of Open Access)