Analyzing of Scrabble Go Application as a Media of English Language Teaching

Authors

  • Dzu Al Mirroh English Education, Kadiri Islamic University, Kediri, East Java , Indonesia
  • Wildan Isna Asyhar English Education, Kadiri Islamic University, Kediri, East Java , Indonesia
  • Erwin Hari Kurniawan English Education, Kadiri Islamic University, Kediri, East Java , Indonesia

DOI:

https://doi.org/10.24256/ideas.v12i2.6135

Keywords:

MEDIA OF ENGLISH LANGUAGE TEACHING

Abstract

This paper examines the potential of Scrabble GO, a popular mobile adaptation of the classic word game Scrabble, as a tool for enhancing English language education. It analyzes the game's features and mechanics, exploring how they align with established principles of language acquisition and English skills. By drawing upon relevant research in second language acquisition and game-based learning, the paper evaluates the use of Scrabble GO in promoting vocabulary development and spelling accuracy. It also considers the game's potential to foster motivation, engagement, and communicative competence among learners. The paper concludes by discussing the limitations of Scrabble GO in English language education and proposing strategies for maximizing its uses within different learning contexts.

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Published

2025-03-10

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