Utilization of Quizizz-Based Digital Media in Islamic Religious Education Learning at SMKN 1 Bandar Lampung

Authors

  • Alifia Nuri Anggraini Universitas Islam Negeri Raden Intan Lampung, Indonesia
  • Meriyati Universitas Islam Negeri Raden Intan Lampung, Indonesia
  • Fitriani Universitas Islam Negeri Raden Intan Lampung, Indonesia

DOI:

https://doi.org/10.24256/iqro.v9i1.9587

Keywords:

Learning Motivation, Active Participation, Gamification, Educational Technology, Quizizz

Abstract

The use of Quizizz-based digital media in Islamic Religious Education (IRE) instruction at SMKN 1 Bandar Lampung aims to enhance student motivation, participation, and engagement in the learning process. This study employs a qualitative method with a field study approach. Data were collected through direct observation and in-depth interviews with key informants, consisting of PAI subject teachers and students from class X TJKT 3 (Computer Networking and Telecommunications Technology). The selection of these subjects was based on the students' vocational background, which involves high digital literacy, thereby minimizing technical barriers. Key findings indicate that the use of Quizizz transformed the PAI learning paradigm from one previously focused on rote memorization into a more interactive approach through gamification elements. Features such as leaderboards, timers, and instant feedback were proven to motivate students to participate actively and encourage self-directed learning. Additionally, the automatic reporting feature makes it easier for teachers to evaluate learning outcomes efficiently. Technical challenges, such as unstable internet connections, were addressed through creative solutions such as using tethering and group work systems. Based on these findings, it is recommended that the use of Quizizz be combined with project-based learning strategies to create a more effective and inclusive learning environment.

References

Abdul Latiff, D. I., Latif, S. A., Salman, A. S., Megat Zambri, W. A. A., & Kamal, S. (2024). Students' self-efficacy and enjoyment in gamification influence academic engagement in classroom: A study among undergraduate students. International Journal of Academic Research in Business and Social Sciences, 14(6), 998–1008. https://doi.org/10.6007/IJARBSS/v14-i6/21735

Astrero, M. K. (2024). Students' perception of receiving immediate assessment feedback towards self-efficacy in learning: Basis for implementing technology-assisted assessment strategy. Social Science & Humanities Journal, 8(6), 3825–3834. https://doi.org/10.18535/sshj.v8i06.1146

Bepari, N. G., & Imam, A. (2025). Enhancing English language skills through fun-focused teaching: An action research in Bangladeshi classrooms. Journal of Creative Writing, 9(1), 79–93. https://doi.org/10.70771/jocw.163

Cigdem, H., Ozturk, M., Karabacak, Y., Atik, N., Gürkan, S., & Aldemir, M. H. (2024). Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education. Education and Information Technologies, 29(18), 24835–24860. https://doi.org/10.1007/s10639-024-12845-2

Dalimunthe, U., Megawati, B., & Syafriyeti, R. (2024). The influence of Quizizz media on Islamic religious education learning in class XI of SMAN 2 Rantau Selatan. Cendekia Pendidikan, 4(4), 50–54.

Eliezer, J., & Marantika, R. (2021). Metacognitive abilities and autonomous learning strategies in improving learning outcomes. Journal of Education and Learning (EduLearn), 15(1), 88–96. https://doi.org/10.11591/edulearn.v15i1.17392

Fadila Khairunnisa, Mulyani, P. S., & Kamal, F. (2024). Implementation of Quizizz-based digital media in the history of Islamic culture subject at MAN 2 Wonosobo. Journal of Islamic Religious Management and Education, 2(4), 121–130. https://doi.org/10.61132/jmpai.v2i4.376

Gofur, A., Aedi, K., & Syamsu, P. K. (2025). Integrating Quizizz into Arabic language teaching: Uses and educational implications. Al-Irfan: Journal of Arabic Literature and Islamic Studies, 8(1), 375–390. https://doi.org/10.58223/al-irfan.v8i1.379

Irawan, I. C., & Amirudin, N. (2024). Application of the Quizizz method in Islamic religious education learning. Al-Ilmi Journal of Islamic Education, 7(1), 37. https://doi.org/10.32529/al-ilmi.v7i1.2937

Kaspi, S., & Venkatraman, S. (2023). Data-driven decision-making (DDDM) for higher education assessments: A case study. Systems, 11(6), 306. https://doi.org/10.3390/systems11060306

Rich, O. S., & Ercag, E. (2023). The impact of applying challenge-based gamification programs on students' learning outcomes: Academic achievement, motivation and flow. Education and Information Technologies, 28(8), 10053–10078. https://doi.org/10.1007/s10639-023-11585-z

Khomsinnudin, K., Pangeran, G. B., Tamyiz, A., Wulandari, C. E., & Firdaus, F. A. (2024). Modernity and locality: Building sustainable Islamic education. Journal of Education Research, 5(4), 4418–4428. https://doi.org/10.37985/jer.v5i4.1523

Kuntari, S. (2023). Utilization of digital media in learning. Proceedings of the National Seminar of the Faculty of Tarbiyah and Teacher Training, IAIM Sinjai, 2, Article 0. https://doi.org/10.47435/sentikjar.v2i0.1826

Luu, D. P., Nguyen, V. T. X., Do, L. C., & Nguyen, T. P. (2025). A self-determination theory model of gamified EFL intrinsic motivation. EuroGlobal Journal of Linguistics and Language Education, 2(5), 60–74. https://doi.org/10.69760/egjlle.2505005

Jawed, M., Ali, K., & Ahmed, T. (2025). Exploring the connection between presence and absence of Krashen's theory on learner's input and affective filters: A triangulation approach. Journal of Arts and Linguistics Studies, 3(2), 1811–1839. https://doi.org/10.71281/jals.v3i2.305

Meiriza, M. S., Hutagalung, M., Manurung, T., Siagian, H., & others. (2025). The effectiveness of implementing Quizizz as a learning evaluation media to improve learning outcomes of economics education students. JAHE: Journal of Accounting, Law and Education, 2(1), 229–235. https://doi.org/10.57235/jahe.v2i1.5873

Mukharomah, N. (2021). The use of the Quizizz application as an online assessment media at MI Al Muqorrobiyah. Waniambey: Journal of Islamic Education, 2(1), 12–22. https://doi.org/10.53837/waniambey.v2i1.52

Nirmalasari, S. P. I., & Susanti, M. M. I. (2023). The effectiveness of Quizizz in improving elementary school student learning outcomes. Jurnal Basicedu, 7(2), 1286–1294. https://doi.org/10.31004/basicedu.v7i2.4926

Prakash Chand, S. (2023). Constructivism in education: Exploring the contributions of Piaget, Vygotsky, and Bruner. International Journal of Science and Research, 12(7), 274–278. https://doi.org/10.21275/SR23630021800

Pranoto, S. E. (2020). Using the game-based learning Quizizz to increase student learning activity in sociology subjects on globalization material for class XII social sciences. Habitus: Journal of Education, Sociology, & Anthropology, 4(1), 25. https://doi.org/10.20961/habitus.v4i1.45758

Sakdiah, S., Hayati, H., Mahmud, S., & Furqan, M. (2025). Gamification in Islamic religious education: Developing interactive learning media via Quizizz with the ADDIE model. Edukasi: Jurnal Pendidikan dan Pengajar, 12(1), 187–207. https://doi.org/10.19109/d48tv716

Salwa, N., Hanapiah, F., Anggia, I., Maghfira, R., & Rustini, T. (2025). Analysis of the effect of using Quizizz in making the giving of questions and quizzes to students effective through digital media. Indo-MathEdu Intellectuals Journal, 6, 3978–3984. https://doi.org/10.54373/imeij.v6i3.3326

Tamyiz, A., Milaturahmah, B. S., & Wulandari, C. E. (2025). Children's education in the digital era: The role of innovation and technology in developing 21st century intelligence. Al-Athfal Journal of Child Education, 6(2), 153–165.

Wulandari, C. E., Firdaus, F. A., & Saifulloh, F. (2024). Promoting inclusivity through technology: A literature review in educational settings. Journal of Learning and Technology, 3(1), 19–28. https://doi.org/10.33830/jlt.v3i1.9731

Yorganci, S. (2022). The interactive e-book and video feedback in a multimedia learning environment: Influence on performance, cognitive, and motivational outcomes. Journal of Computer Assisted Learning, 38(4), 1005–1017. https://doi.org/10.1111/jcal.12658

Zhang, Y. (2023). Teaching strategies of college English listening based on affective filter hypothesis. The Educational Review, USA, 7(1), 26–30. https://doi.org/10.26855/er.2023.01.007

Downloads

Published

2026-04-26

Issue

Section

Articles

Citation Check