The Impact of the Free Fire Online Game on Language Attitudes Elementary School Students

Authors

  • Hamila Hamila Institut Agama Islam Negeri Palopo, Indonesia
  • Edhy Rustan Institut Agama Islam Negeri Palopo, Indonesia

DOI:

https://doi.org/10.24256/pijies.v6i1.3963

Keywords:

Online Games, Free Fire Games, Language Attitudes, Elementary Schools.

Abstract

Playing online games has become a habit, including among elementary school students currently. In addition to entertainment, online games are often used as a means of learning. This study aims to determine the impact of free-fire online games on students' language attitudes. This research was designed in a qualitative descriptive form. The research was conducted on students, teachers, and parents of fourth-grade students at SD Negeri 31 Salotellue, Palopo City. Data was collected through observation and interviews. Data analysis was carried out qualitatively by following the Miles and Huberman model. The results of this study indicate that students are active users of free-fire online games using Android devices with a duration of 2-3 hours a day. Students' language attitudes from playing Free Fire online games can be seen using less polite and careful language choices. Changes in students' language attitudes after using the free-fire online game for a long time are indicated by using pejorative language, addiction, emotional changes, interest in learning and lack of interaction. On the other hand, students also get a second language, English, in the form of several vocabulary words used in daily activities.

References

Achadah, A., & Sari, E. L. (2022). Game Online Terhadap Perubahan Akhlak. Aulada : Jurnal Pendidikan Dan Perkembangan Anak, 3(2), 222–232. https://doi.org/10.31538/aulada.v3i1.1278

Ananda, R., Desyandri, & Murni, I. (2022). Pengaruh Game Online terhadap Pemerolehan Bahasa Anak Sekolah Dasar. Jurnal Pendidikan Tambusai, 6(2), 10586–10589. https://doi.org/10.31004/jptam.v6i2.4103

Asy’ary, M. L., Rini, S., & Kusumawati, E. R. (2023). Pengaruh Game Online terhadap Pemerolehan Bahasa Anak Sekolah Dasar. FONDATIA, 7(1), 27–40. https://doi.org/10.36088/fondatia.v7i1.2896

Blanci, M., & Hammers, J. F. (2000). Bilinguality and Bilingualism. Cambridge University Press.

Dewantara, I. P. M., Suandi, I. N., Putrayasa, I. B., & Rasna, I. W. (2019). Membangun Sikap Bahasa Positif terhadap Bahasa Indonesia. Jurnal Penelitian Dan Pengembangan Sains Dan Humaniora, 2(2), 73. https://doi.org/10.23887/jppsh.v2i2.15974

Fadillah, N., & Suprayitno. (2022). Analisis Pengaruh Game Online Free Fire Terhadap Perilaku Sosial Siswa Kelas Iv Sd. Jpgsd, 10(7), 1619–1628.

Fitri, E. N., Haerudin, D., & Solehudin, O. (2020). Sikap Bahasa Penyiar AKTV Terhadap Bahasa Sunda. Lokabasa, 11(1), 29–37. https://doi.org/10.17509/jlb.v11i1.25192

Hafifah, S., Adawiyah, R., & Putra, D. A. K. (2022). Dampak Game Online terhadap Pemerolehan Bahasa Kedua pada Anak. MARDIBASA: Jurnal Pembelajaran Bahasa Dan Sastra Indonesia, 2(1), 19–35. https://doi.org/10.21274/jpbsi.2022.2.1.19-35

Handayani, R. (2016). Kebanggaan masyarakat sebatik terhadap Bahasa Indonesia, bahasa daerah, dan bahasa asing: deskripsi sikap bahasa di wilayah perbatasan. Ranah: Jurnal Kajian Bahasa, 5(2), 125–138.

Haqiqi, A. N., & Muhith, A. (2021). Efek Negatif Bermain Game Online “Free Fire Battlegrounds†Terhadap Akhlak Remaja Di Desa Ambulu Kabupaten Jember. Journal of Social Studies, 1(2), 60–72.

Harahap, S. H., & Ramadan, Z. H. (2021). Jurnal basicedu. 5(3), 1304–1311.

Julrissani, J. (2020). Karakteristik Perkembangan Bahasa dalam Berkomunikasi Siswa Sekolah Dasar di SD Muhammadiyah Karangbendo Yogyakarta. Edumaspul: Jurnal Pendidikan, 4(1), 72–87. https://doi.org/10.33487/edumaspul.v4i1.296

Lutfiwati, S. (2018). Memahami Kecanduan Game Online Melalui Pendekatan Neurobiologi Pendahuluan Memasuki abad 21 yang dimulai pada tahun 2001 , terjadi ( ponsel ), dari era surat menyurat ke penggunaan ponsel dengan fitur canggih , mengambil foto , hingga mengikuti tren yang. Journal of Sychology, 1(1), 1–16.

Munawir, A. (2019). Online Game and Children’S Language Behavior. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 7(2). https://doi.org/10.24256/ideas.v7i2.1050

Mustika, N., Ginting, J. B., & Gustianingsih. (2022). Pengaruh Game Online Pada Bahasa Anak. TALENTA Conference Series, 5(2), 140–144. https://doi.org/10.32734/lwsa.v5i1.1337

Pande, N. P. A. M., & Marheni, A. (2015). Hubungan Kecanduan Gameonlinedengan Prestasi Belajar Siswa Smp Negeri 1 Kuta. Jurnal Psikologi Udayana, 2(2), 163–171. https://doi.org/10.24843/jpu.2015.v02.i02.p05

Pratiwi, D. (2015). Pergeseran Bahasa Sebagai Dampak Sikap Bahasa. Diksi, 13(1). https://doi.org/10.21831/diksi.v13i1.6442

Rietveld, T., & Hout, R. van. (1993). Statistical Techniques for the Study of Language and Language Behaviour. DE GRUYTER MOUTON. https://doi.org/10.1515/9783110871609

Surbakti, K. (2017). Pengaruh Game Online Terhadap Remaja. Jurnal Curere, 1(1), 29.

Uher, J. (2016). What is Behaviour? And (when) is Language Behaviour? A Metatheoretical Definition. Journal for the Theory of Social Behaviour, 46(4), 475–501. https://doi.org/10.1111/jtsb.12104

Ulya, L., Sucipto, S., & Fathurohman, I. (2021). Analisis Kecanduan Game Online Terhadap Kepribadian Sosial Anak. Jurnal Educatio FKIP UNMA, 7(3), 1112–1119. https://doi.org/10.31949/educatio.v7i3.1347

Downloads

Published

2023-04-30

How to Cite

Hamila, H., & Rustan, E. (2023). The Impact of the Free Fire Online Game on Language Attitudes Elementary School Students. Pedagogik Journal of Islamic Elementary School, 6(1), 97–110. https://doi.org/10.24256/pijies.v6i1.3963

Issue

Section

Articles

Citation Check

Similar Articles

<< < 2 3 4 5 6 7 8 > >> 

You may also start an advanced similarity search for this article.