Creative Projects Based on the Ruang Belajar (Rubel) Application in Islamic Religious Education Learning

Authors

  • Putri Enti Rahayu Universitas Al-Falah As-Sunniyah, Indonesia
  • Nur Jannah Universitas Al-Falah As-Sunniyah, Indonesia

DOI:

https://doi.org/10.24256/iqro.v9i2.11630

Keywords:

Rubel Application, Project-Based Learning, Digital Learning, Islamic Education, Creative Projects

Abstract

Islamic Religious Education (PAI) learning still faces challenges in increasing student participation and creativity due to the teacher-centered learning model. One effort that can be done is implementing digital technology-based creative projects. SMAN 1 Yosowilangun developed the Ruang Belajar (Rubel) application as a platform to support such learning. This study aims to describe the implementation of Rubel-based creative projects in PAI learning and identify the forms of creative projects developed. The study used a qualitative approach with a case study type involving the Vice Principal for Curriculum, PAI teachers, and students. Data were obtained through interviews, observation, and documentation, then analyzed through data reduction, data presentation, and drawing conclusions. The results show that the implementation of Rubel-based creative projects was carried out through the planning, implementation, and evaluation stages. The resulting projects included videos, infographics, and digital posters that contributed to increasing student participation, creativity, collaboration, digital literacy, and understanding through more active, contextual, and student-centered learning.

References

Abdi, G. P., Airlanda, G. S., Kristen, U., & Wacana, S. (2023). Peningkatan kreativitas belajar peserta didik melalui model pembelajaran project based learning. Jurnal Penelitian dan Evaluasi Pendidikan, 13(2), 139–146. https://ejournal2.undiksha.ac.id/index.php/jurnal_ep/article/view/2684

Anton Iftakhul Khoir, S. S. (2025). Implementasi media pembelajaran berbasis aplikasi Canva dalam meningkatkan kreativitas belajar siswa pada mata pelajaran PAI. Madani: Jurnal Ilmiah Multidisiplin, 3(6), 285–290. https://jurnal.penerbitdaarulhuda.my.id/index.php/MAJIM/article/view/4368/4616

Asidiqi, D. F. (2024). Model project based learning (PjBL) dalam meningkatkan kreativitas siswa. Jurnal Pendidikan Dasar Setia Budhi, 7(2), 123–130. https://scholar.google.com/scholar?cluster=6948523654594770584&hl=en&oi=scholarr

Black, P., & Wiliam, D. (1998). Inside the black box: Raising standards through classroom assessment. GL Assessment. https://books.google.co.id/books?id=_hDy-5KOro8C

Bruner, J. S. (1977). The process of education (Rev. ed.). Harvard University Press. https://books.google.co.id/books?id=Iaq5R8vPujAC

Creswell, J. W. (2013). Qualitative inquiry and research design: Choosing among five approaches. Sage Publications. https://books.google.co.id/books?id=Ykruxor10cYC

Dewey, J. (1997). Democracy and education. Free Press. https://books.google.co.id/books?id=ogihnz4yjmkc

Endrayanto, H. Y. S. (2019). Teknik penilaian kinerja: Untuk menilai keterampilan. PT Kanisius. https://books.google.co.id/books?id=Avv6DwAAQBAJ

Gardner, H. (1993). Frames of mind: The theory of multiple intelligences. Basic Books. https://dspace.sxcjpr.edu.in/jspui/bitstream/123456789/720/1/Howard%20Gardner%20-%20Frames%20of%20Mind.pdf

Herviani, L., & Afriza, E. F. (2024). Penerapan model pembelajaran project based learning berbantuan media video untuk meningkatkan kreativitas peserta didik. Jurnal Ilmiah Nusantara, 1(5), 384–393. https://doi.org/10.69533/bkrc6e11

Hidayatulloh, et al. (2024). Peningkatan kreativitas belajar siswa menggunakan model pembelajaran project based learning dengan pendekatan kontekstual. Jurnal PTK dan Pendidikan, 9(2), 129–134. https://doi.org/10.18592/ptk.v9i2.9484

Kolb, D. A. (2014). Experiential learning: Experience as the source of learning and development. Pearson Education. https://books.google.co.id/books?id=jpbeBQAAQBAJ

Larmer, J., Mergendoller, J., & Boss, S. (2015). Setting the standard for project based learning. ASCD. https://books.google.co.id/books?id=10XwCQAAQBAJ

Marfidah. (2023). Pembuatan teks prosedur dalam format video sebagai upaya meningkatkan kreativitas siswa MTsN 5 Sleman. Indonesian Journal of Action Research, 2(1), 27–32. https://doi.org/10.14421/ijar.2023.21-04

Miles, M. B., Huberman, A. M., & Saldaña, J. (2014). Qualitative data analysis: A methods sourcebook (3rd ed.). Sage Publications. https://books.google.co.id/books?id=p0wXBAAAQBAJ

Mayer, R. E. (2009). Multimedia learning. Cambridge University Press. https://doi.org/10.1017/CBO9780511811678

Misradewi. (2024). Penerapan model project based learning untuk meningkatkan kreativitas dan prestasi belajar. DIADIK: Jurnal Ilmiah Teknologi Pendidikan, 14(1), 1–23. https://ejournal.unib.ac.id/diadik/article/view/35404/14858

Ngoma, N. N., Zendrato, F., Nahampun, B., Siregar, N., Kadja, Z. H., & Manudjawa, D. (2024). Pengaruh perceived technology dan self-efficacy terhadap kemampuan adopsi teknologi dan digitalisasi dalam proses pembelajaran. Edu Cendikia: Jurnal Ilmiah Kependidikan, 4(3), 1573–1580. https://doi.org/10.47709/educendikia.v4i03.5418

Numalita, J., Tia, A., & Wangid, M. N. (2024). Impact of project-based learning (PjBL) on enhancing student self-confidence. Al-Ishlah: Jurnal Pendidikan, 16(20), 3684–3696. https://doi.org/10.35445/alishlah.v16i3.5425

Rahmawati, et al. (2024). Membangun kreativitas peserta didik dalam pembelajaran PAI melalui collaborative learning dengan media Canva. Jurnal Sosial dan Sains, 4(1), 1–6. https://doi.org/10.59188/jurnalsosains.v4i1.1176

Robinson, K., & Aronica, L. (2015). Creative schools: Revolutionizing education from the ground up. Penguin Books. https://books.google.co.id/books?id=X_AeBgAAQBAJ

Rogers, E. M. (2003). Diffusion of innovations (5th ed.). Free Press. https://books.google.co.id/books?id=9U1K5LjUOwEC

Rusmawati, N. M., & Amus, S. (2025). The implementation of project-based learning assisted by Canva to improve students' collaboration and communication skills. Journal of Global and Multidiscipline, 3(6), 5457–5465. https://journal.institercom-edu.org/index.php/multiple/article/view/1028/714

Sanjaya, W. (2016). Media komunikasi pembelajaran. Prenada Media. https://books.google.co.id/books?id=wiBQEAAAQBAJ

Tufte, E. R. (2001). The visual display of quantitative information. Graphics Press. https://kyl.neocities.org/books/%5BTEC%20TUF%5D%20the%20visual%20display%20of%20quantitative%20information.pdf

Usman, et al. (2024). Canva sebagai media pembelajaran interaktif untuk meningkatkan kualitas belajar siswa sekolah dasar: Studi literatur. Pendas, 2, 306–312. https://journal.unpas.ac.id/index.php/pendas/article/view/45786

Utami, N. L., Lestari, N. D., & Aradea, R. (2024). Efektivitas penerapan media poster dalam pembelajaran di sekolah: Studi literatur. Journal of Innovation in Teaching and Instructional Media, 5(1), 310–323. https://doi.org/10.52690/jitim.v5i1.999

Vygotsky, L. S., & Cole, M. (1978). Mind in society: Development of higher psychological processes. Harvard University Press. https://books.google.co.id/books?id=Rxjjuefze_Oc

Warsito, M. H. (2026). Manajemen inovatif sarana dan prasarana sekolah dalam meningkatkan kualitas pembelajaran digital. Kartika: Jurnal Studi Keislaman, 6(1), 752–763. https://doi.org/10.56406/emrr.v4i2.702

Downloads

Published

2026-08-04

Citation Check