The Effectiveness of the Game-Based Learning Model in Improving Students’ Critical Thinking Skills

Authors

  • Shelly Morin Universitas Media Nusantara Citra, Indonesia
  • Ayu Agustianingsih Universitas Media Nusantara Citra, Indonesia

DOI:

https://doi.org/10.24256/iqro.v9i2.11670

Keywords:

Game Based Learning, Wordwall, Mathematical Critical Thinking Ability, Learning Style

Abstract

This study aims to analyze the effect of applying the Game Based Learning (GBL) model assisted by Wordwall on improving students' mathematical critical thinking ability, considering students' learning styles. The study used a quasi-experimental design with two groups: an experimental class using the GBL model assisted by Wordwall, and a control class using conventional learning methods. The research sample consisted of seventh-grade students at SMP Negeri Jakarta, classified into visual, auditory, and kinesthetic learning styles. Instruments included mathematical critical thinking tests (pretest and posttest) and a learning style questionnaire. Data were analyzed using two-way ANOVA with SPSS 26. Results showed: (1) no significant difference in mathematical critical thinking based on learning style (sig. = 0.227); (2) a significant difference in mathematical critical thinking between the GBL and conventional classes (sig. = 0.000, F = 24.351); (3) no interaction between learning style and learning model (sig. = 0.499). The N-Gain of the experimental class was higher than the conventional class, demonstrating the effectiveness of GBL assisted by Wordwall in improving students' mathematical critical thinking ability.

References

Adawiyah, A., & Kowiyah, K. (2021). Pengembangan Media Kartu Domino Pada Pembelajaran Matematika Operasi Perkalian Siswa Sekolah Dasar. Jurnal Basicedu, Query Date:2023-11-2713:59:59. Http://Jbasic.Org/Index.Php /Basicedu/Article/View/1224

Arimbawa, I. G. P. A. (2021). Penerapan Word Wall Game Quis Berpadukan Classroom Untuk Meningkatkan Motivasi Dan Prestasi Belajar Biologi. Indonesian Journal Of Educational Development (IJED). Vol. 2 (2), Article 2. DOI: https://doi.org/10.5281/zenodo.5244716

Debrenti, E. (2024). Game-Based Learning Experiences in Primary Mathematics Education. Frontiers in Education. Vol. 9. DOI: https://doi.org/10.3389/feduc.2024.1331312

Diva, S. A., & Purwaningrum, J. P. (2023). Strategi Mathematical Habits Of Mind Berbantuan Wolfram Alpha Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Dalam Menyelesaikan Bangun Datar. Plusminus: Jurnal Pendidikan Matematika, 3(1), Article 1. https://Doi.Org/10.31980/ Plusminus.V3i1.1219

Facione, N. C., & Facione, P. A. (1996). Externalizing the Critical Thinking in Knowledge Development and Clinical Judgment. Nursing Outlook. Vol. 44 (3), 129-136. DOI: https://doi.org/10.1016/S0029-6554(06)80005-9

Febriarini, Y., & Zanthy, L. (2019). Analisis Kemampuan Berpikir Kritis Matematis Siswa SMP. Pembelajaran Matematika Query Date: 2024-09-12 09:19:46. http://Journal.Ikipsiliwangi.Ac.Id/Index.Php/Jpmi/Article/View/3349

Ghofur, A., Nafisah, D., & Eryadini, N. (2016). Gaya Belajar Dan Implikasinya Terhadap Kemampuan Berfikir Kritis Mahasiswa. Journal An-Nafs: Kajian Penelitian Psikologi. Vol. 1 (2), Article 2. DOI: https://doi.org/10.33367/psi.v1i2.285

Hamari, J., Koivisto, J., & Sarsa, H. (2016). Does Gamification Work? A Literature Review of Empirical Studies on Gamification. Proceedings of the 47th Annual Hawaii International Conference on System Sciences, 3025-3034. DOI: https://doi.org/10.1109/HICSS.2014.377

Hartanto, R., & Hamidah, H. (2024). Penerapan Model Pembelajaran Game Based Learning Dengan Quiz Game Baambloze Terhadap Kemampuan Berpikir Kritis Matematik Siswa SMP. Pendidikan Matematika. URL: https://proceeding.unindra.ac.id/index.php/dpnpmunindra/article/view/7382

Kasi, R. (2023). Pembelajaran Aktif: Mendorong Partisipasi Siswa. OSF. DOI: https://doi.org/10.31219/osf.io/f6d7x

Keefe, J. W. (1979). Learning style: An overview. NASSP's Student learning styles: Diagnosing and proscribing programs/National Association of Secondary School Principles.

Laili, F., & Wathon, A. (2020). Perkembangan Matematika dan Sains Anak Melalui Alat Permainan Edukatif. Sistim Informasi Manajemen, 3(1), 46-58.

Launin, S., Nugroho, W., & Setiawan, A. (2022). Pengaruh Media Game Online Wordwall Untuk Meningkatkan Minat Belajar Siswa Kelas IV. JUPEIS: Jurnal Pendidikan Dan Ilmu Sosial. Vol. 1 (3), Article 3. DOI: https://doi.org/10.55784/jupeis.vol1.iss3.176

Mulyawati, M. S., & Us, S. (2023). Pengaruh Gaya Belajar Terhadap Kemampuan Berpikir Kritis Siswa. Strategy: Jurnal Inovasi Strategi Dan Model Pembelajaran. Vol. 3 (3), Article 3. DOI: https://doi.org/10.51878/strategi.v3i3.2425

Nugraha, M. S., Rosdianto, H., & Sulistri, E. (2022). Korelasi Antara Pemahaman Konsep Terhadap Kemampuan Berpikir Kritis Siswa SMA. Phi: Jurnal Pendidikan Fisika Dan Terapan, 8(1), Article 1. Https://Doi.Org/10.22373/P-Jpft.V8i1.14843

OECD. (2023). PISA 2022 Results: Preparing Students For A Changing World. OECD. URL: https://www.oecd.org/publication/pisa-2022-results/

Olivia, A., Prasetyo, T., & Wati, M. (2024). The Effects of Game-Based Learning on Students’ Critical Thinking Skills in Mathematics Education. Journal of Educational Psychology. Vol. 29 (3), 134-146.

Paramitha, W., Pujiastuti, E., & Asih, T. S. N. (2024). Analisis Kemampuan Berpikir Kritis Matematis Pada Pembelajaran Project Based Learning Berbasis Aplikasi MathCityMap Ditinjau Dari Gaya Belajar Siswa. Teorema: Teori dan Riset Matematika. Vol. 9 (1), Article 1. DOI: https://doi.org/10.25157/teorema.v9i1.13962

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations Of Game-Based Learning. Educational Psychologist, 50(4), 258–283. Https://Doi.Org/10.1080/00461520.2015.1122533

Radityastuti, E. Y., Lukman, H. S., & Agustiani, N. (2023). implementasi digital game-based learning untuk meningkatkan kemampuan berpikir kritis dan pemecahan masalah matematis siswa smp. axiom : Jurnal Pendidikan Dan Matematika, 12(1), Article 1. https://Doi.Org/10.30821/Axiom.V12i1. 16047

Sari, P. M., & Yarza, H. N. (2021). Pelatihan Penggunaan Aplikasi Quizizz Dan Wordwall Pada Pembelajaran Ipa Bagi Guru-Guru SDIT AL-Kahfi. SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan. Vol. 4 (2), 195-199. DOI: https://doi.org/10.31764/jpmb.v4i2.4112

Setiana, D., & Purwoko, R. (2020). Analisis Kemampuan Berpikir Kritis Ditinjau Dari Gaya Belajar Matematika Siswa. Jurnal Riset Pendidikan Matematika. https://journal.uny.ac.id/index.php/jrpm/article/view/34290

Silitonga, H., Hutauruk, A. J. B., Pangaribuan, L. R., & Naibaho, T. (2024). Analisis Kemampuan Berpikir Kritis Dan Koneksi Matematis Siswa Dalam Menyelesaikan Soal Hots Pada Materi Trigonometri. Jurnal Pendidikan Dan Pembelajaran Matematika Indonesia. Vol. 13 (2), Article 2. DOI: https://doi.org/10.23887/jppmi.v13i2.4073

Syifa’, H., Zawawi, I., & Huda, S. (2024). Analisis Kemampuan Berpikir Kritis Matematis Siswa Berdasarkan Kesiapan Belajar. Ideguru: Jurnal Karya Ilmiah Guru. Vol. 9 (1), Article 1. DOI: https://doi.org/10.51169/ideguru.v9i1.803

Wardina, A. S. (2020). Kemampuan Koneksi Matematis Siswa SMP Ditinjau Dari Big Five Personality Traits.

Downloads

Published

2026-08-04

Citation Check