Pengembangan Media Pembelajaran Permainan Monopoli Berbasis Budaya Betawi untuk Mendukung Literasi Budaya Anak Usia 5-6 Tahun
DOI:
https://doi.org/10.24256/tunascendekia.v9i2.12664Keywords:
anak usia dini, budaya Betawi, literasi budaya; , media pembelajaran, permainan monopoliAbstract
Literasi budaya perlu dikembangkan sejak usia dini melalui pengalaman yang konkret, interaktif, dan dekat dengan konteks kehidupan anak. Penelitian ini bertujuan menganalisis kebutuhan pembelajaran, mengembangkan permainan Monopoli Budaya Betawi, serta mendeskripsikan kelayakan, kepraktisan, dan perubahan kemampuan literasi budaya anak usia 5-6 tahun setelah penggunaan media. Penelitian menggunakan Research and Development model 4D (Define, Design, Develop, Disseminate) di TK Negeri Besuki, Jakarta Pusat. Uji pengembangan melibatkan dua validator ahli, uji awal-akhir pada 10 anak Kelompok B, serta uji kepraktisan oleh 15 guru dan kepala sekolah. Data dikumpulkan melalui observasi, wawancara, validasi ahli, lembar penilaian 12 indikator literasi budaya, dan angket respons pengguna; analisis menggunakan persentase deskriptif dan N-Gain. Media memperoleh validasi ahli media 95%, ahli materi 100%, dan gabungan 97,5%. Rata-rata skor meningkat dari 20,8 (43,3%) menjadi 40,3 (84,0%), dengan N-Gain 0,72. Respons kepraktisan mencapai 90,0% (864/960). Temuan menunjukkan bahwa Monopoli Budaya Betawi layak dan praktis serta berkaitan dengan peningkatan deskriptif literasi budaya pada konteks uji coba terbatas. Generalisasi tetap memerlukan pengujian dengan sampel dan desain pembanding yang lebih kuat.
References
Alam, N. N., Priyanti, N., & Apriyansyah, C. (2026). The development of Fanzzle (Fauna Puzzle) learning media to enhance early childhood focus. Journal of Scientific Research, Education, and Technology (JSRET), 5(2), 960–971. https://doi.org/10.58526/jsret.v5i2.1075
Alotaibi, M. S. (2024). Game-based learning in early childhood education: A systematic review and meta-analysis. Frontiers in Psychology, 15, 1307881. https://doi.org/10.3389/fpsyg.2024.1307881
Amal, A., Rusmayadi, & Sugiarti, T. (2025). The effectiveness of augmented reality-based learning media in improving vocabulary mastery of early childhood in Makassar City. Jurnal Pendidikan Anak Usia Dini Undiksha, 13(1), 154–159. https://doi.org/10.23887/paud.v13i1.86193
Annisa, F., Wulandari, R., & Prayitno. (2025). Survei pengetahuan dan kebutuhan guru terhadap penerapan pembelajaran literasi budaya anak usia dini. Aulad: Journal on Early Childhood, 8(3), 1335–1341. https://doi.org/10.31004/aulad.v8i3.1397
Apriliani, E. I., Wardani, A., & Azizah, A. N. I. (2024). Efektivitas permainan tradisional budaya Jawa dalam meningkatkan kesantunan bahasa anak usia dini. Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini, 6(2), 355–362. https://doi.org/10.35473/ijec.v6i2.3341
Astarina, A. N., Zuraida, I., Hendar, Heryono, H., & Sujatna, M. L. (2023). Sundanese traditional games as media for promoting children's cognitive, affective and psychomotor development in Cikaum Subang. Journal Sampurasun: Interdisciplinary Studies for Cultural Heritage, 9(1), 33–44. https://doi.org/10.23969/sampurasun.v9i1.7301
Aulia, F. N., Samawi, A., & Anisa, N. (2024). Media interaktif Patriasite untuk pengenalan budaya lokal Kabupaten Bojonegoro pada anak usia 5–6 tahun. Khirani: Jurnal Pendidikan Anak Usia Dini, 2(3), 121–136. https://doi.org/10.47861/khirani.v2i3.1276
Balladares, J., Miranda, M., & Cordova, K. (2024). The effects of board games on math skills in children attending prekindergarten and kindergarten: A systematic review. Early Years, 44(3–4), 710–734. https://doi.org/10.1080/09575146.2023.2218598
Buadanani, B., & Eliza, D. (2022). Perencanaan pembelajaran berbasis permainan tradisional sebagai implementasi literasi budaya pada anak usia dini. Generasi Emas: Jurnal Pendidikan Islam Anak Usia Dini, 5(1), 41–50. https://doi.org/10.25299/ge:jpiaud.2022.vol5(1).9219
Hasanah, A., Eliza, D., Rakimahwati, R., & Yeni, I. (2025). Integrating local cultural heritage into early childhood education through role-playing games: A quasi-experimental study on Rendang literacy. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 9(5), 1346–1357. https://doi.org/10.31004/obsesi.v9i5.7062
Hapsari, J., & Bahri, N. F. (2025). Development of an educational board game to introduce traditional snack culture to children in RA Kuttab Labib. Gelar: Jurnal Seni Budaya, 23(1), 41–59. https://doi.org/10.33153/glr.v23i1.6750
Jamiyah, S., & Utoyo, S. (2025). Learning media innovation: Development of Kompang music game to enhance local cultural knowledge in early childhood. Kiddo: Jurnal Pendidikan Islam Anak Usia Dini, 6(2), 453–465. https://doi.org/10.19105/kiddo.v6i2.21500
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi. (2022a). Panduan penguatan literasi budaya dan kewargaan pada pendidikan anak usia dini.
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi. (2022b). Panduan penilaian pembelajaran pada pendidikan anak usia dini.
Khadijah, S., Herman, H., Herlina, Amal, A., & Musi, M. A. (2025). Developing local culture-based diorama learning media to improve creativity in early childhood. Indonesian Journal of Early Childhood Educational Research, 4(1), 331–344. https://doi.org/10.31958/ijecer.v4i1.16254
Khusna, A. N., Arifin, I., & Pramono. (2023). Mega Monopoly Game for disaster mitigation learning in the context of independent learning for children aged 5–6 years. Jurnal Pendidikan Anak Usia Dini Undiksha, 11(2), 276–283. https://doi.org/10.23887/paud.v11i2.60611
Murni, I. W., Priyanti, N., & Patilima, H. (2025). Pengembangan buku panduan guru dalam permainan sensori motorik anak usia 4–5 tahun berbasis model 4D. Aulad: Journal on Early Childhood, 8(3), 1574–1585. https://doi.org/10.31004/aulad.v8i3.1380
Nafisah, S. K., Mirawati, & Asriadi, M. A. (2026). Improving aspects of early childhood cognitive development through play based learning in Indonesia: A systematic literature review. Aulad: Journal on Early Childhood, 9(2), 489–499. https://doi.org/10.31004/aulad.v9i2.1401
O'Neill, D. K., & Holmes, P. E. (2022). The power of board games for multidomain learning in young children. American Journal of Play, 14(1), 58–98.
Purnamasari, E., & Sefriyanti. (2025). Pengembangan literasi budaya melalui permainan tradisional congklak di era digital bagi anak usia dini. Jurnal Ilmiah Potensia, 10(1), 133–140. https://doi.org/10.33369/jip.10.1.133-140
Puspitasari, D. S., & da Ary, D. (2024). Cultural Monopoly Game: Designing and testing game-based media for intangible cultural heritage learning in elementary school. Jurnal Pendidikan Progresif, 14(3), 1859–1872. https://doi.org/10.23960/jpp.v14.i3.2024126
Retnaningsih, L. E., Saniah, M., & Faizah, H. (2024). Development of the Is-Me Board Game to instill religious values and love for Malay culture in children aged 4–6 years. JOYCED: Journal of Early Childhood Education, 4(2), 87–104. https://doi.org/10.14421/joyced.2024.42-02
Rindayani, S., Radha, T. A. P., Nur, Y. M., Rahayu, S., Salman, S. W., & Dewi, E. M. P. (2022). Efektivitas permainan monopoli untuk meningkatkan pengetahuan tentang budaya Sulawesi Selatan pada siswa di Runiah School. Altruis: Journal of Community Services, 3(4), 97–100. https://doi.org/10.22219/altruis.v3i4.23452
Rohita, R., & Suwardi, S. (2024). Persepsi guru PAUD mengenai pengenalan budaya Betawi dalam pembelajaran: Tantangan dan strategi pembelajaran. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 8(6), 1624–1636. https://doi.org/10.31004/obsesi.v8i6.6016
Rudiyanto, R., Sinaga, T. E., Muthmainnah, N., & Lestari, P. A. (2026). Pembelajaran berbasis bermain (play-based learning) terhadap perkembangan holistik anak usia dini: Tinjauan literatur sistematis berbasis PRISMA. Murhum: Jurnal Pendidikan Anak Usia Dini, 7(2). https://doi.org/10.37985/murhum.v7i2.2438
Sakti, S. A., Endraswara, S., & Rohman, A. (2024). Revitalizing local wisdom within character education through ethnopedagogy approach: A case study on a preschool in Yogyakarta. Heliyon, 10(10), e31370. https://doi.org/10.1016/j.heliyon.2024.e31370
Skene, K., O'Farrelly, C. M., Byrne, E. M., Kirby, N., Stevens, E. C., & Ramchandani, P. G. (2022). Can guidance during play enhance children's learning and development in educational contexts? A systematic review and meta-analysis. Child Development, 93(4), 1162–1180. https://doi.org/10.1111/cdev.13730
Sousa, C., Rye, S., Sousa, M., Torres, P. J., Perim, C., Mansuklal, S. A., & Ennami, F. (2023). Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches. Frontiers in Psychology, 14, 1160591. https://doi.org/10.3389/fpsyg.2023.1160591
Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional development for training teachers of exceptional children: A sourcebook. Indiana University.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
Werlinger, L., & Inostroza, M.-J. (2024). The contribution of board games to pre-kindergarten students’ oral production. HOW, 31(1), 123–147. https://doi.org/10.19183/how.31.1.781
Widayani, H., Watini, S., & Apriyansyah, C. (2026). The development of Tas Lisa learning media to enhance early childhood beginning reading skills. Journal of Scientific Research, Education, and Technology (JSRET), 5(2), 972–981. https://doi.org/10.58526/jsret.v5i2.1076
Yuliantina, I. (2025). Development of learning strategies to integrate computational thinking in early childhood education curriculum: A study on 36 early childhood education units in Kudus. JPUD - Jurnal Pendidikan Usia Dini, 19(1), 37–47. https://doi.org/10.21009/jpud.v19i1.40841
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2026 Kiki Puspita, Marlina S. Ndun, Muthi'ah Jihadillah Saepurohman, Rahmaniah, Irma Yuliantina , Sisca Cletus Lamatokan, Lilis Suryani, Chandra Apriansyah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Please find the rights and licenses in Tunas Cedekia. By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
1. License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-ShareAlike 4.0 International License.
2. Author(s)' Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User Rights
Tunas Cedekia's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, Tunas Cedekia permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and Tunas Cedekia on distributing works in the journal and other media of publications.
4. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. Tunas Cedekia will not be held liable for anything that may arise due to the author(s) internal dispute. Tunas Cedekia will only communicate with the corresponding author.
5. Miscellaneous
Tunas Cedekia will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. Tunas Cedekia's editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.
Â
Every accepted manuscript should be accompanied by "Copyright Transfer Agreement" prior to the article publication.

Tunas Cendekia: Jurnal Pendidikan Islam Anak Usia Dini is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0)